
When Act 2 is out I would recommend the game to pretty much anyone. I also enjoyed it immensly, I think in part due to it being the culmination of what I've been watching in the documentary for over a year. Of note is that it's not out to the public until the 28th. It's too bad because there's plenty of characters that could have been used that way. On the same token, where were the ridiculously long funny dialogue trees? LA games had a funny bit where you'd just chase down some dialogue trees that were nothing but a joke every line, and that didn't really happen in BA that I remember. It feels more like we got the bare bones of the game without any filler, which is a little disappointing.

One thing I think doesn't get mentioned much is there's so few hot spots in the game! (Things you can comment/interact with.) I like lots of random red herring commentary/joke/atmosphere commentary and they can easily attach that to objects in the world. To avoid the broken record of puzzles this, puzzles that, I'll talk about something else. They even pulled off a few pretty fancy cutscenes. It's mainly about story / the team's creative flight of fancy, and Tim's main narrative to the two main characters. It looks gorgeous and charming (though some of the background art was a bit too low-res), the writing is great and the voice-acting is top-notch (love Jennifer Hale as the mom AI). They might be a bit on the easy side, but I think it's better than the alternative.Īnyway, I liked the game. When you do solve it, it's not a "Yes, I finally got it!" feeling like in Portal, it's more of "Seriously, this is what you wanted me to do, game? Fuck you." So, I'm perfectly fine with puzzles in Broken Age. Remember that rubber duck bullshit from TLJ? It completely kills the pacing, you get tired of the game and most of the time it's not your puzzle-solving skills that's the problem, you just need to do something completely arbitrary, or you missed an item fifteen screens back, or you did the right thing but in a slightly different way so the game doesn't recognise it. All that's left is trying to combine everything in your inventory and using every item on every action point. With most adventure games, I inevitably get to a point where there's no way to progress and not even a hint of what you need to do. I recommend it to anybody who enjoys video games, whether or not they've ever played a point and click adventure before.Īlright, this is a bit of a rant. Overall, I think Broken Age has absolutely lived up to the hype surrounding it. The premises of the stories of both of the main characters are really engaging, and I really want to know what happens to them in Act 2. It's whimsical and charming while being really original. The world of Broken Age is wonderfully creative. The general storyline is really great, I think. This is probably the game's biggest success. It's satisfying for me, as a huge fan of these types of games, but I don't think it will alienate any people wishing to try Broken Age out. I think the accessibility of the puzzles is fantastic, considering how much was riding on this game when it comes to Kickstarters. The puzzles were satisfying to solve without being too challenging. I thought the game did a really good job at nudging the player in the right direction through hints and conversation. They were never really difficult, but there was only one that I had a really hard time with (that being the ladder + cloud shoes thing). I thought the puzzles were really well designed. Pretty much every character met in the game was memorable or amusing in some way. There weren't many lines that were laugh out loud funny, but a lot of it was really amusing and clever. The writing and voice acting was also really great. The art style doesn't have the same genius design as Grim Fandango, but it didn't have to. The game just looks beautiful in motion, the animation is fluid, the backgrounds are fantastic, characters have interesting designs, it's probably the most visually impressive game Double Fine has put out.


The art style and visuals are fantastic throughout the game, it's a creative and original style. I thought it lived up to all of the hype of the Kickstarter. It's not the best game Tim Schafer has put out, but it's definitely one of the best. Personally, I thought it was really excellent. I just finished playing it a few hours ago.
